– Using system gme library, includes found at /boot/system/develop/headers/x86ĬMake Error at /boot/system/data/cmake/Modules/FindPackageHandleStandardArgs.cmake:137 (message):Ĭould NOT find SDL2 (missing: SDL2_INCLUDE_DIR) – Using system jpeg library, includes found at /boot/system/develop/headers/x86 – Using system zlib, includes found at /boot/system/develop/headers/x86 – Could NOT find BZip2 (missing: BZIP2_LIBRARIES BZIP2_INCLUDE_DIR) "waiting for build package gzdoom_x86-3.6.0-1 to be activated There we go, yes that saved me a lot of time!Ĭhocolate has compiled, though when I try a round with GzDOOM, I don’t get the same story, though I appear to have the libs and development libs it claims I lack… at least I thought so… Updating dependency infos of zziplib-0.13.69 Zopfli-1.0.2 is still marked as broken on target architecture Updating dependency infos of zope_interface-4.4.3 Updating dependency infos of zookeeper-2.1.1 Zeromq-4.2.5 is still marked as broken on target architecture Zeal-0.6.1 is still marked as broken on target architecture Z26-2.16.00s is still marked as broken on target architecture Updating dependency infos of youtube_dl-2018.11.07 Youcompleteme-20180809 is still marked as broken on target architecture Ykclient-2.15 is still marked as untested on target architecture Yate-6.0.0 is still marked as broken on target architecture Yaml_cpp-0.5.3 is still marked as broken on target architecture Yaml_cpp-0.6.2 is still marked as broken on target architecture Yamagi_quake2-7.30 is still marked as broken on target architecture Yaddns-1.1 is still marked as broken on target architecture Yacreader-9.0.0 is still marked as broken on target architecture Updating dependency infos of yab_ide-2.2.8a Xz_utils-5.2.4 is still marked as broken on target architecture Xxhash-0.6.4 is still marked as untested on target architecture Xxhash-0.6.5 is still marked as untested on target architecture Xut-0.2.1 is still marked as broken on target architecture Updating dependency infos of xtrans-1.3.5 Updating dependency infos of xrick-021212 xproto-7.0.23_git is still marked as untested on target architecture I ran the port on chocoate and it acted as if it was working, but then ended with this list of complaints which tells me something about my system is broken somehow. Warning: skipping chocolate_doom-3.0.0, as it is broken on the target architecture.Įrror: No version of chocolate_doom can be built”Īfter having received this error, I removed the haikuports directory and recloned it via git. I had write that OpenGL versions use by that versions because some years ago a developers writes on some part of forum "GzDoom detect the OpenGL versions is supported by your machine and use that" and well that is just a lie because if your machine don't support the OpenGL version minimun, the GzDoom nevers starts because you don't have the minimun version supported of the API OpenGL to start the GzDoom.Checking if any package-infos need to be updated … Someone had a version of GZ (7780 Silent Hills) Playable Teaser, can run with : GzDoom from some point requieres OpenGL 4 or superior. I try to share with a friends (they don't have internet in their home) but GzDoom superior version of 1.8.6 can't run because their pc is from 2002 and the max version of OpenGL is 2.1.2. Hi there i love this demake, i play from begin to end and write my own guide xD. Q:Can I run this with the Software renderer? What about the Softpoly renderer?Ī:You can only run this in OpenGL or Vulkan. Q:In the original PT you had to use the microphone at some point, is it required here?Ī:No, there's no way for me to control the microphone on Gzdoom, so it's changed to something else. Q: The mod doesn't start, I'm getting a "Script error, "GZPT.ipk3:cvarinfo.txt" line 1:Ĭvar 'cl_tvdistortion' already exists" error message!Ī: You're loading GZPT twice! This can happen if you start the game from GZPT.ipk3 instead of Gzdoom.exe, just use the exe and it'll work!Ī:Only if they're made specifically for GZPT, anything else will cause error, conflicts and possibly crashes. Always Run and Mouselook should be set to On as well. To interact with things and solve puzzles, you use the "Use" and "Altfire" buttons. *Configure keyboard and mouse, and other settings in the options menu! *Click on Gzdoom.exe, select GZPT.ipk3 if prompted, and play! *Extract the Gzdoom files and GZPT.ipk3 in the same folder GZPT is a completely standalone project and doesn't require any of the DOOM games to run.
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